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life.gno

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  1// Conway's Game of Life on Gno — the entire board lives on-chain.
  2// Anyone can call Step() to tick the simulation forward, load classic
  3// patterns, or sculpt cells one by one.
  4package life
  5
  6import (
  7	"strconv"
  8	"strings"
  9)
 10
 11const (
 12	MaxWidth  = 50
 13	MaxHeight = 40
 14)
 15
 16var (
 17	width      = 20
 18	height     = 15
 19	cells      []bool
 20	generation int
 21	population int
 22)
 23
 24func init() {
 25	initBoard(width, height)
 26	LoadPreset("glider")
 27}
 28
 29func initBoard(w, h int) {
 30	if w < 1 {
 31		w = 1
 32	}
 33	if w > MaxWidth {
 34		w = MaxWidth
 35	}
 36	if h < 1 {
 37		h = 1
 38	}
 39	if h > MaxHeight {
 40		h = MaxHeight
 41	}
 42	width = w
 43	height = h
 44	cells = make([]bool, width*height)
 45	generation = 0
 46	population = 0
 47}
 48
 49func cellIdx(x, y int) int {
 50	return y*width + x
 51}
 52
 53func alive(x, y int) bool {
 54	if x < 0 || x >= width || y < 0 || y >= height {
 55		return false
 56	}
 57	return cells[cellIdx(x, y)]
 58}
 59
 60func countNeighbors(x, y int) int {
 61	n := 0
 62	for dy := -1; dy <= 1; dy++ {
 63		for dx := -1; dx <= 1; dx++ {
 64			if dx == 0 && dy == 0 {
 65				continue
 66			}
 67			if alive(x+dx, y+dy) {
 68				n++
 69			}
 70		}
 71	}
 72	return n
 73}
 74
 75// Step advances the simulation by exactly one generation.
 76func Step() {
 77	next := make([]bool, width*height)
 78	newPop := 0
 79	for y := 0; y < height; y++ {
 80		for x := 0; x < width; x++ {
 81			n := countNeighbors(x, y)
 82			var live bool
 83			if alive(x, y) {
 84				live = n == 2 || n == 3
 85			} else {
 86				live = n == 3
 87			}
 88			next[cellIdx(x, y)] = live
 89			if live {
 90				newPop++
 91			}
 92		}
 93	}
 94	cells = next
 95	population = newPop
 96	generation++
 97}
 98
 99// MultiStep advances the simulation by n generations (capped at 100).
100func MultiStep(n int) {
101	if n < 1 {
102		n = 1
103	}
104	if n > 100 {
105		n = 100
106	}
107	for i := 0; i < n; i++ {
108		Step()
109	}
110}
111
112// SetCell sets or clears a specific cell.
113func SetCell(x, y int, live bool) {
114	if x < 0 || x >= width || y < 0 || y >= height {
115		return
116	}
117	i := cellIdx(x, y)
118	was := cells[i]
119	cells[i] = live
120	if live && !was {
121		population++
122	} else if !live && was {
123		population--
124	}
125}
126
127// Reset clears the board and resizes it to w×h.
128func Reset(w, h int) {
129	initBoard(w, h)
130}
131
132// LoadPreset loads a classic Game of Life pattern onto the current board.
133// Names: glider, blinker, toad, beacon, block, pulsar.
134func LoadPreset(name string) {
135	for i := range cells {
136		cells[i] = false
137	}
138	generation = 0
139	population = 0
140
141	cx := width / 2
142	cy := height / 2
143
144	switch name {
145	case "glider":
146		//  .O.
147		//  ..O
148		//  OOO
149		SetCell(1, 0, true)
150		SetCell(2, 1, true)
151		SetCell(0, 2, true)
152		SetCell(1, 2, true)
153		SetCell(2, 2, true)
154
155	case "blinker":
156		// OOO  (period-2 oscillator)
157		SetCell(cx-1, cy, true)
158		SetCell(cx, cy, true)
159		SetCell(cx+1, cy, true)
160
161	case "toad":
162		// period-2 oscillator
163		SetCell(cx, cy-1, true)
164		SetCell(cx+1, cy-1, true)
165		SetCell(cx+2, cy-1, true)
166		SetCell(cx-1, cy, true)
167		SetCell(cx, cy, true)
168		SetCell(cx+1, cy, true)
169
170	case "beacon":
171		// period-2 oscillator
172		SetCell(cx-2, cy-2, true)
173		SetCell(cx-1, cy-2, true)
174		SetCell(cx-2, cy-1, true)
175		SetCell(cx, cy, true)
176		SetCell(cx+1, cy, true)
177		SetCell(cx, cy+1, true)
178		SetCell(cx+1, cy+1, true)
179
180	case "block":
181		// 2×2 still life
182		SetCell(cx, cy, true)
183		SetCell(cx+1, cy, true)
184		SetCell(cx, cy+1, true)
185		SetCell(cx+1, cy+1, true)
186
187	case "pulsar":
188		// period-3 oscillator (needs at least 17×17 board)
189		for _, d := range []int{-4, -3, -2, 2, 3, 4} {
190			SetCell(cx+d, cy-6, true)
191			SetCell(cx+d, cy-1, true)
192			SetCell(cx+d, cy+1, true)
193			SetCell(cx+d, cy+6, true)
194			SetCell(cx-6, cy+d, true)
195			SetCell(cx-1, cy+d, true)
196			SetCell(cx+1, cy+d, true)
197			SetCell(cx+6, cy+d, true)
198		}
199
200	default:
201		LoadPreset("glider")
202	}
203}
204
205// Render returns a Markdown snapshot of the current board.
206func Render(path string) string {
207	out := "# Conway's Game of Life\n\n"
208	out += "> A classic cellular automaton, ported to Gno — board state lives on-chain.\n\n"
209	out += "**Generation:** " + strconv.Itoa(generation)
210	out += " | **Population:** " + strconv.Itoa(population)
211	out += " | **Board:** " + strconv.Itoa(width) + "×" + strconv.Itoa(height) + "\n\n"
212
213	border := "+" + strings.Repeat("-", width) + "+\n"
214	out += "```\n"
215	out += border
216	for y := 0; y < height; y++ {
217		row := "|"
218		for x := 0; x < width; x++ {
219			if alive(x, y) {
220				row += "O"
221			} else {
222				row += "."
223			}
224		}
225		row += "|\n"
226		out += row
227	}
228	out += border
229	out += "```\n\n"
230
231	out += "## Transactions\n\n"
232	out += "| Call | Effect |\n"
233	out += "|---|---|\n"
234	out += "| `Step()` | Advance one generation |\n"
235	out += "| `MultiStep(n)` | Advance *n* generations (max 100) |\n"
236	out += "| `SetCell(x, y, alive)` | Flip a single cell |\n"
237	out += "| `Reset(w, h)` | Clear and resize (max " + strconv.Itoa(MaxWidth) + "×" + strconv.Itoa(MaxHeight) + ") |\n"
238	out += "| `LoadPreset(name)` | `glider` · `blinker` · `toad` · `beacon` · `block` · `pulsar` |\n\n"
239
240	out += "## Rules\n\n"
241	out += "1. A live cell with 2 or 3 live neighbours survives.\n"
242	out += "2. A dead cell with exactly 3 live neighbours becomes alive.\n"
243	out += "3. All other cells die or remain dead.\n"
244
245	return out
246}