public_lock.gno
1.64 Kb · 60 lines
1package boards2
2
3import (
4 "chain"
5 "strconv"
6
7 "gno.land/p/gnoland/boards"
8)
9
10// LockRealm locks the realm making it readonly.
11//
12// WARNING: Realm can't be unlocked once locked.
13//
14// Realm can also be locked without locking realm members.
15// Realm members can be locked when locking the realm or afterwards.
16// This is relevant for two reasons, one so that members can be modified after the lock.
17// The other is for realm owners, who can delete threads and comments after the lock.
18func LockRealm(cur realm, lockRealmMembers bool) {
19 assertRealmMembersAreNotLocked()
20
21 // If realm members are not being locked assert that realm is not locked.
22 // Members can be locked after locking the realm, in a second `LockRealm` call.
23 if !lockRealmMembers {
24 assertRealmIsNotLocked()
25 }
26
27 caller := cur.Previous().Address()
28 gPerms.WithPermission(caller, PermissionRealmLock, boards.Args{}, func() {
29 gLocked.realm = true
30 gLocked.realmMembers = lockRealmMembers
31
32 chain.Emit(
33 "RealmLocked",
34 "caller", caller.String(),
35 "lockRealmMembers", strconv.FormatBool(lockRealmMembers),
36 )
37 })
38}
39
40// IsRealmLocked checks if boards realm has been locked.
41func IsRealmLocked() bool {
42 return gLocked.realm
43}
44
45// AreRealmMembersLocked checks if realm members have been locked.
46func AreRealmMembersLocked() bool {
47 return gLocked.realmMembers
48}
49
50func assertRealmIsNotLocked() { // TODO: Add filtests for locked realm case to all public functions
51 if gLocked.realm {
52 panic("realm is locked")
53 }
54}
55
56func assertRealmMembersAreNotLocked() { // TODO: Add filtests for locked members case to all public member functions
57 if gLocked.realmMembers {
58 panic("realm and members are locked")
59 }
60}